Hi guys, after 2 months straight of nothing but games with the Butcher I felt I would write up a small review based on my experiences!
General Overview
Its well known that the Butcher is a beat stick. with a Mat of 9 and a
P+S 16 axe that has Weaponmaster on it he is trashing almost everything
in melee. Keeping this in mind it is very easy to get carried away
taking axe to face to notice you've over extended him. I find that he
really shines when used as a 2nd line caster throwing out his awesome
buffs to his army and smashing anything that presents itself.
Stats, Abilities, and Feats
The Butcher supports a very nice set of stats that will keep your
opponent wary of stray assassination attempts on him. It's usually all
or nothing when they are going for him and they know it. Use that to
your advantage. As stated before hes hefting Lola (a P+S 16 Weapon
master, Reach, Magical weapon) with a Mat 9. Couple with 6 Focus he can
tear apart anything he really wants to die (more on this later.) It's
also important to remember that he does have a Blunderbuss for the rare
shot at some infantry. Don't forget he does cause terror, rare but great
when someone charges him and fails it standing there in front of him
dumbfounded for a turn.
The Butcher's feat is well known and rightly feared. I feel it is fairly
straight forward but can be used in both a proactive manner or a
reactive manner. I feel like his feat has really helped me personally to
correct mistakes I have made while playing. For example if you don't
get the charge off it will help mitigate that, and let your 2nd line
tear through their units engaging your first rank like tissue paper,
thus leaving your front rank to charge the enemy. Obviously using it in a
proactive manner is best as most of your units will be charging with 4
dice.. mmmm 5 Dice if they are a weapons master. Look out for those
charging Manhunter's! The Butcher himself will get 5 dice with Lola,
which while spectacular I find is rarely used for more than one swing.
The turn I'm using his feat I find that its more important I have full
throttle up or fury (or both!) more on that later.
Spells
Fury
Ahhh good `ol fury. I find this spell to be fantastics on Jacks and
infantry alike. It has a short range so remember to cast it early on
what you want and to upkeep it. Our jacks make a great target for this
simply because they are all def 10 already, the ding to def is
negligible. With full throttle up this can turn an already power house
jack into a one man wrecking crew. Don't forget you CAN bounce this
spell around if our close enough. Upkeeping it, then casting it on
another unit after the said unit has activated and gained the benefit
from fury.
Iron Flesh
One of my favorite support spells with the Butcher. It's important to
note this cannot be cast on Warjacks. I use this spell two fold. It will
make some of your infantry extremely difficult to deal with. I find
myself casting this on Ironfangs almost without thought. Shield walled
with Ironflesh they become Def 16 Arm 18, extremely tough infantry.
Remember when you have Ironflesh up that unit CANNOT charge so make sure
you've activated them done their charging (mini feat if applicable)
before putting Ironflesh up. It is also an upkeep spell if you don't
mind the ding to speed. Another important note here is that the Butcher
himself is a great target for Ironflesh when the time arises. Sometimes
you have those games where you are just out ranged by the enemy caster
and simply cannot get the charge off on him without him getting a crack
at you first. This is where I find Iron Flesh on the Butcher to be most
useful. With a Wardog, full Focus, and Iron Flesh up the Butcher becomes
a monster of a man sporting a Def of 19 and an arm of 21. Often the
enemy caster will make his run and miss enough to let the Butcher do
what he does best. If things are getting hairy Iron Flesh up and start
swinging!
Full Throttle
It's no secret after looking at this spell that the Butcher loves Jacks.
This spell works particularly well with jacks such as the Kodiak which
get all its attacks boosted including its chain attack. Also note the
synergy between the Juggernaut and other ice axe wielding Beasts
. Given the extra die that
crit stationary becomes more likely. Its important to note that this
spell DOES benefit the Butcher himself (Mat 9 +3d6? Yes please!). This
spell also helps jacks deal with infantry as they can trample for free
and are rolling 3d6 to crush them. An all around great spell. A final
note: don't feel like you have to cast this every round just to get your
jacks moving as it requires the Butcher to activate. Allocating focus
works just as well when 3 jacks need to run
Obliteration
A pretty powerful AOE spell with a pretty hefty Focus price. I rarely
cast it but remember you have it for dealing with infantry or the
occasional ranged caster kill if you can't get to melee. Boosted P+S 15
is nothing to sneeze at.
Closing Thoughts
At first the Butcher seems like a one man wrecking crew, the ultimate
Khadorian axe to face caster. While he [I]can[I] do this (and do this
very well) I find that buffing your army and letting them take the axe
to face works far better. I would call the Butcher a fantastic support
caster that's not afraid to get his hands dirty when the situation
presents itself.
~ I plan on adding a part 2 to this that will include synergies with `jacks and infantry, keep an eye out for it!